lineragents.blogg.se

Metal gear rising revengeance ps4
Metal gear rising revengeance ps4








metal gear rising revengeance ps4 metal gear rising revengeance ps4

If you do have clear visibility of an incoming enemy strike, which will shine red to let you know it’s coming, you have to press the attack button in hopes that you actually parry and don’t attack instead. Then enemies constantly circle you to strike, and are almost always out of view by the horrid camera positioning, leaving you defenseless and mad. That’s right-no dedicated block or parry, and no way to dash out of the way of enemy attacks. More frustrating due to the over-reliance of the parry system, which just so happens to be the same button as the attack button. Why, if Raiden is so deadly, would you run away from everything? Because every fight-from the weakest of enemies, to the anger-inducing boss fights-is frustrating. This must be in place to force players into combat, or else you might find yourself running through the entire game avoiding all enemy encounters. Raiden, deft and skilled with his hi-frequency katana blade, can cut through any object, yet he cannot proceed to the next area due to invisible force-field walls blocking his way until he’s beaten all foes in the area. A plot to assassinate the President of the United States formulated by some roided up Senator is mixed in for good measure. All to save the harvested brains of children doomed to become cyborg killing machines like himself. Raiden wants to protect the weak, and struggles with ruthless killing, yet he kills everything in his path. The word itself is as nonsensical as the rest of the story, which quickly becomes convoluted and warped into one that’s not even worth following along with. Eventually, Raiden is overcome, and the Prime Minister is murdered, bringing about Raiden’s need to take ‘revengeance’. He just decimated a feared weapon of mass destruction, but then gets his tail handed to him by the most generic of enemies-it doesn’t make sense.

metal gear rising revengeance ps4

But it’s yet another reason that it’s so frustrating to moments later lose to a barely armed regular enemy. The entire sequence takes only a few minutes and makes Raiden seem unstoppable. It’s clear that war and the war economy has created the need to turn humans into weapons.Ī Metal Gear Ray attacks Raiden, and he swiftly runs along an incoming barrage of missiles, leaping to the head of Ray, then slicing it down the middle. In this case, the client is the Prime Minister of Africa, whose motorcade is attacked by a group of cyborg ninjas just as powerful and capable as Raiden himself. He’s working for Maverick Security, a private military company that protects and serves their client. A ridiculously over the top spark, but it was the “Lightning Bolt Action” I was expecting from Platinum Games nonetheless. The opening scenes and first twenty minutes or so of gameplay shows quite a spark. It’s not clear at what point KojiPro wanted to pull the plug, but they were right in wanting to do so. It’s as if they just wanted to put the game, and themselves, out of misery. Chapters that once took anywhere between 45 minutes to an hour to complete, become no more than 20 minutes. You can almost tell where things started going awry as, about midway through, the game it feels as though the developers had given up. The end result is a game that struggles to find itself, much like the Raiden character we’ve been playing as since MGS2. Eventually, something happened, development resumed, but was instead placed in the hands of the very capable Platinum Games. Raiden, in his new badass form, should have made for an epic tale and one exhilarating action ride – you know, “Lightning Bolt Action” – except the development process hit more than a few snags, leading to Hideo Kojima cancelling the project.










Metal gear rising revengeance ps4